Showing posts with label league maps. Show all posts
Showing posts with label league maps. Show all posts
Monday, March 5, 2012
Working my way back - Hi-res map of Arcadia
My wrist has healed rapidly, so look for more posts later this week. In the meantime, at the request of reader Kokeshi, I have updated the Arcadia map link in the sidebar to point to a higher resolution map in Google Docs. This is the highest resolution I have available, taken from the original postings by Moxtaveto.
Thursday, June 30, 2011
The Mystery of the Missing League
As I was getting ready to play a solo game, I had the map laid out and noticed that I was missing a League. Moxtaveto calls it Ogre King Road:
I checked my database and Richard Uyeyama's lists and text, and did not find a listing for this League. So I checked a couple of other places, including Scrye's Collectible Card Game Checklist and Price Guide. No Ogre King Road there either.
A closer look at Moxtaveto's map reveals that he took a copy of Hall of the Ogre King and removed the city symbol...the two images mirror each other perfectly. In other words, Moxtaveto had a gap in the map and filled it in with another League.
Obviously something is supposed to go there...the road from Darkreach Mountains on one side and Hall of the Ogre King on the other shouldn't just end into midair. On the other hand, according to all the checklists I've found, all Leagues have been accounted for.
By happy coincidence, last week I ordered a back issue of Scrye that was supposed to have a color map of Ardenmore inside. It arrived today and I just scanned it. Here is what it looks like:
There is indeed a unique League in that spot, and it appears it was never printed. I've copied that section and inserted it into the combined map I made from Moxtaveto. here is what it looks like corrected:
I'll generate a full version of the card, complete with statistics, later on today or tomorrow. And since I like Moxtaveto's "Ogre King Road", that sounds like a fine name for The Missing League...
I checked my database and Richard Uyeyama's lists and text, and did not find a listing for this League. So I checked a couple of other places, including Scrye's Collectible Card Game Checklist and Price Guide. No Ogre King Road there either.
A closer look at Moxtaveto's map reveals that he took a copy of Hall of the Ogre King and removed the city symbol...the two images mirror each other perfectly. In other words, Moxtaveto had a gap in the map and filled it in with another League.
Obviously something is supposed to go there...the road from Darkreach Mountains on one side and Hall of the Ogre King on the other shouldn't just end into midair. On the other hand, according to all the checklists I've found, all Leagues have been accounted for.
By happy coincidence, last week I ordered a back issue of Scrye that was supposed to have a color map of Ardenmore inside. It arrived today and I just scanned it. Here is what it looks like:
There is indeed a unique League in that spot, and it appears it was never printed. I've copied that section and inserted it into the combined map I made from Moxtaveto. here is what it looks like corrected:
I'll generate a full version of the card, complete with statistics, later on today or tomorrow. And since I like Moxtaveto's "Ogre King Road", that sounds like a fine name for The Missing League...
Wednesday, June 29, 2011
Minor Updates
I've updated the Excel Checklist/Database to add two Arts columns: Pyretics and Imagery. These are Arts that Naga Characters can choose to start the game with.
I've also uploaded a PDF version of the combined map of Arcadia. It's a little easier to read than the JPG version. You'll find the link in the sidebar to the right.
I've also uploaded a PDF version of the combined map of Arcadia. It's a little easier to read than the JPG version. You'll find the link in the sidebar to the right.
Labels:
card list,
league maps,
spoiler list,
utilities
Sunday, June 26, 2011
Complete Map of Arcadia
Below you will find a complete map of Arcadia. I took Moxtaveto's Maps and combined them into one giant map. If you play both sets, this is how all the Leagues would look laid out. At the very bottom you will see Irondew Ruins sitting by itself; this League actually occupies the same spot the Irondew Keep does. Between the time of TWH and KIM stories, Irondew Keep has fallen to the Cog Army, so Irondew Ruins replaces Irondew Keep on the map.
Also, when combining these two maps, Road to Middlemarch from TWH and Irondew Junction from KIM lose their Border attribute. This is the only way to pass from Ardenmore to Middlemarch.
This was kind of a rush job in Photoshop, so it's not as pretty and lined up as it could be, but it still is usable. Thanks again to Moxtaveto for all the hard work!
Also, when combining these two maps, Road to Middlemarch from TWH and Irondew Junction from KIM lose their Border attribute. This is the only way to pass from Ardenmore to Middlemarch.
This was kind of a rush job in Photoshop, so it's not as pretty and lined up as it could be, but it still is usable. Thanks again to Moxtaveto for all the hard work!
Friday, June 17, 2011
Maps of Leagues
Moxtaveto over at Boardgame Geek put together a map of the Wyld Hunt league cards, and then did the same for King Ironheart's Madness. I can only imagine the amount of time Moxtaveto put into this project. I'm currently trying to combine both maps into one large one, but I've run into some issues which are slowing me down.
Much thanks to Moxtaveto for the work put into this, it's very cool to look at...
Map of Ardenmore (from The Wyld Hunt)
Map of Middlemarch & Mechopolis (from King Ironheart's Madness)
Much thanks to Moxtaveto for the work put into this, it's very cool to look at...
Map of Ardenmore (from The Wyld Hunt)
Map of Middlemarch & Mechopolis (from King Ironheart's Madness)
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