About This Site

This is a site dedicated to the Arcadia collectible card game released by White Wolf in the mid '90s. This was a great game featuring a role playing aspect. The game is now out of print and some cards are extremely difficult to find.

Here you will find resources like card lists, maps, rules, alternate rules (including solo play), card evaluations, and strategy tips.

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Showing posts with label ogre king road. Show all posts
Showing posts with label ogre king road. Show all posts

Sunday, July 3, 2011

Ogre King Road: Full Version

Here's my version of Ogre King Road. This was pretty difficult, since the magazine scan was pixelated - in blowing it up to 300 dpi there's no way around that - so I had to do some blending. Also, I couldn't quite match the text font (it's kind of a cross between Comic Sans and Vogue), so I went with Vogue. I think it turned out ok. It was also a test to see if I will be able to generate my own homebrew cards.

Here is the front, or "art" side:



And here is the back, or "text" side:



I'll post hi-res PDFs of the cards later this week.

Thursday, June 30, 2011

League: Ogre King Road

Here's the text I've come up with for our "missing League", Ogre King Road:


Ogre King Road Mountains, Hills, Road, Border
     Long ago, the menacing stomp of Ogre soldiers on the road echoed off these Mountains. Now there is only oppressive silence, occasionally broken by haunting whispers carried on the wind. Some have debated which is more frightening.
     Enter: Free by Mountains or Road; Might Trial difficulty 5 by Hills
     Leave: As above
     Rest: This is an uncomfortable place. You must pass a Resolve Trial difficulty 4 to rest. If successful you may recover 1 Ally or Art; otherwise, you will find no rest here. Ogres and Trolls do not have to face the Trial to rest.

The Mystery of the Missing League

As I was getting ready to play a solo game, I had the map laid out and noticed that I was missing a League. Moxtaveto calls it Ogre King Road:


I checked my database and Richard Uyeyama's lists and text, and did not find a listing for this League. So I checked a couple of other places, including Scrye's Collectible Card Game Checklist and Price Guide. No Ogre King Road there either.

A closer look at Moxtaveto's map reveals that he took a copy of Hall of the Ogre King and removed the city symbol...the two images mirror each other perfectly. In other words, Moxtaveto had a gap in the map and filled it in with another League.

Obviously something is supposed to go there...the road from Darkreach Mountains on one side and Hall of the Ogre King on the other shouldn't just end into midair. On the other hand, according to all the checklists I've found, all Leagues have been accounted for.

By happy coincidence, last week I ordered a back issue of Scrye that was supposed to have a color map of Ardenmore inside. It arrived today and I just scanned it. Here is what it looks like:


There is indeed a unique League in that spot, and it appears it was never printed. I've copied that section and inserted it into the combined map I made from Moxtaveto. here is what it looks like corrected:



I'll generate a full version of the card, complete with statistics, later on today or tomorrow. And since I like Moxtaveto's "Ogre King Road", that sounds like a fine name for The Missing League...