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This is a site dedicated to the Arcadia collectible card game released by White Wolf in the mid '90s. This was a great game featuring a role playing aspect. The game is now out of print and some cards are extremely difficult to find.

Here you will find resources like card lists, maps, rules, alternate rules (including solo play), card evaluations, and strategy tips.

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Wednesday, June 27, 2012

The Legend of Arcadia: Quest #10


QUEST #10 -  PEACE MISSION

The Waylay Deck is reshuffled. For Treasure, Bill draws Circlet of Resolve and Coin of Clarity. Bill studies the map before placing the Treasure. He only has 9 days to complete the Quest...he has to travel to 2 cities he hasn't been to before, and he will be doing a lot of retreating because he may not engage in Combat. Bill has been to Althros, Darkreach Loche, Raxis, and Oceanius...the closest Towns he has not been to are Balanvale and the Hamlet of Easlynn. He puts the Circlet of Resolve on Darkreach Loche and the Coin of Clarity on Balanvale. He must face 9 points of Waylays.

Day 1
Bill uses the Warhorse's movement to move to The Kyrrian Tower, then on to Darkreach Loche. The Waylay drawn is Huntsman's Snare, a Might 1 Test. Bill rolls 3 for a total of 6; the opposing roll is 6 for a total of 7. Bill is forced to exhaust the Belt of Troll Strength to change his total to 9 and defeat the snare. He must face 8 more points of Waylays.

Day 2
Bill recovers the Circlet of Resolve.

Day 3
Bill arrives at Balanvale by Road, so there is no entry Trial. A Waylay is played here but it cannot be a Combat Waylay. The Waylay drawn is Sandman, a Resolve 4 Test. Bill rolls a 9 for a total of 13 (+1 from the Circlet); the opposing roll is 8 for a total of 12. Bill has defeated the Sandman, and must face 4 more points of Waylays.

Day 4
Bill recovers the Coin of Clarity.

Day 5
Bill has Lady Kryddia handle the Savvy 6 peace Trial. Bill rolls a 5 for a total of 8 and passes the Trial. One town down, one to go.

Day 6
Bill leaves Balanvale by Road, so no exit Trial is necessary. He uses the Warhorse's movement to move to Darkreach Loche and then Ebonlique. The Waylay encountered is Mounted Spidereye Goblin, a Combat 4. Bill immediately retreats to Darkreach Loche, but does not have to face any more Waylays.

Day 7
Bill moves to The Kyrrian Tower.

Day 8
Bill uses the Warhorse's movement to move to The Eastern Coastal Road (1), and then to The Eastern Coastal Road (2).

Day 9
Bill moves to the Hamlet of Easlynn. This is his last day of the Quest, so he must pass the Savvy 6 Peace Trial today! Bill again uses Lady Kryddia and rolls a 3 for a total of 6, passing the Trial. The Circlet of Resolve and Coin of Clarity are returned, all Merits are restored and Bill earns 1 XP.

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