Wednesday, June 20, 2012
More Proposed Questions for the FAQ
Q: Can a character have more than one of the same type of Treasure?
A: A character may only use 1 Armor, 1 Weapon, and 1 Mount unless card text states otherwise. You can carry more than 1 Weapon, but only 1 may give bonuses or be exhausted (again unless card text states otherwise). The player must state at the beginning of the Quest which Weapon is to be used. Other types of Treasure (such as 2 Wands or 2 Boots) are permitted.
Q: Can I discard a card during a Quest?
A: Not specifically. You cannot discard or buy off a flaw during a Quest, and you may not discard a Treasure. Being able to discard a Treasure would allow you to, for instance, discard exhausted Armor to pick up different, unexhausted Armor. This would circumvent the mechanics of resting, as well as the "1 type of Treasure rule" listed above. Some cards do have text that allow you to discard. For instance, Tax Collector gives you the option to discard a Bag of Gold to pass the Waylay.
Q: Can an exhausted item be used to fulfill Waylay or Quest requirements?
A: Yes. Using the cards in the previous question as an example, if you failed a Waylay and exhausted a Bag of Gold, then came up against Tax Collector, you could pay using the exhausted Bag of Gold. Exhausted cards prevent you from benefitting from card effects listed on the text of the card; the fact that the card is exhausted does not affect your ability to discard the card to fulfill a Waylay or Quest requirement.
Q: If I am forced to re-test or re-roll due to a card effect, does my opponent re-roll as well?
A: For opposed Tests, if the card text says re-roll, only you or your opponent roll (based on the card text); if the card text says re-test, both players roll again. For Trials, which are unopposed, only you re-roll.
Q: What is the difference between a tie and a loss when facing a Waylay?
A: In either case, you may stay to fight again or retreat. The difference is, if you lose, you must exhaust a Merit. You do not have to exhaust a Merit in the case of a tie.
Q: If I failed to defeat a Waylay and there is an Exit Trial to leave the League, do I have to face the Exit Trial to retreat? If I fail that, will I have to face the Waylay again because I stayed on the space?
A: The original answer to this question was only partially correct. The rules describe retreating as: "you may only leave in the direction from which you came", and it happens the next day after a failure. It describes the direction restriction but says nothing about exempting you from Trials. Given that the rules explicitly state you must pass any Terrain Trials before moving, and your only movement allowed is back to the previous League where you came from, Trials should still apply during retreat. The restriction is on direction only, not on the movement mechanics themselves. There is a logical contradiction in the naming...how do you retreat if you don't actually move? If you fail an exit Trial you're stuck in your current League for the day. But if you have an undefeated Waylay in your League, you can only leave by retreating. What happens if you fail the exit Trial (or the other League's enter Trial) while trying to retreat? The most logical resolution is that you stay in the League for the Day, the same as any other failed Trial. You try again the next Day. You would not have to face the Waylay again unless you choose to, because the rules say "If you're defeated by the Waylay Card, you must exhaust one Merit of your choosing. You may try again the next Day or retreat. (On the next Day, you may try again or retreat.)" This means you may choose to challenge the Waylay or retreat, but you may not do both. The original FAQ answer was partially correct in stating that retreating is not actual movement...it is an intention or decision to avoid the Waylay. So the short answer is that yes you must pass enter and leave Trials to move, but if you fail, you do not have to face the Waylay unless you choose to - but not until the next Day, because you already chose to retreat on the current Day when you failed the exit Trial.
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