The Waylay Deck is re-shuffled. For Treasure, Bill draws

*Sidhe Sword*and

*Fae Blade*. He places the

*Fae Blade*on

*Court of Praxis Tynon*and the

*Sidhe Sword*is set aside for now.

To complete this Quest, Bill must have Pyro travel from

*Darkreach Mountains*to the

*Sybilline Swamp*, meet the Oracle, recover the

*Sidhe Sword*, and return to the Swamp, while facing 8 points of Waylays. Bill plans to run the

*Warhorse*hard to complete this Quest.

Day 1

Bill moves from

*Darkreach Mountains*to

*Court of Praxis Tynon*. There is no Exit Trial since Pyro is traveling through Hills, but that also means he cannot use the

*Warhorse*movement option, since that is only valid on Roads or Fields. The Waylay is

*Unseelie Knight*, a Combat 3. Since Pyro is Seelie, the Knight is actually a Combat 4. Bill rolls a 7 for a total of 10; the opposing roll is 7 for a total of 11. Bill exhausts

*Burn & Boil*to change his result to 14 and

*Unseelie Knight*is discarded. He must still face 5 more points of Waylays.

Day 2

Bill recovers the

*Fae Blade*.

Day 3

Bill uses the movement option of the

*Warhorse*, moving from

*Court of Praxis Tynon*to

*Greyview*, and then to

*Palinian Road*(

*Court of Praxis Tynon*and

*Greyview*are connected by Fields). There are no Entry or Exit Trials, but Bill must now face a Waylay. He draws more

*Slavers*, a Combat 2. Pyro tears into them, as Bill rolls a 4 for a total of 8 and the opposing roll is 7 for a total of 9. Bill exhausts

*Dem Bones*to re-roll and gets an 8, for a total of 12, and defeats the

*Slavers*, who are discarded. Bill has 3 more points of Waylays.

Day 4

Bill decides to exhaust the

*Warhorse*by moving from

*Palinian Road*to

*Splendour Waters*and then to

*Middlemarch Junction*...it is his last opportunity to take advantage of the horse's special movement, so he does. There are no Exit or Entry Trials, but once again Pyro must face a Waylay. Bill draws

*Oathfriend*, a Savvy 2 Test that counts as 1 Waylay point. Bill rolls a 5 for a total of 6; the opposing roll is 6 for a total of 8. Pyro loses and must spend an extra day on the space. The Waylay text states that Bill does not have to exhaust a Merit. Bill has 2 more points of Waylays.

Day 5

Bill passes the required extra day on the space.

Day 6

Bill moves from

*Middlemarch Juntion*to

*Irondew Road (2)*. There are no Exit or Entry Trials. Bill draws

*Huntsman's Snare*as the Waylay, a Might 1 Test. Bill rolls 9 for a total of 12; the opposing roll is 5 for a total of 6. Bill wins and the

*Huntsman's Snare*is discarded. Bill has 1 more Waylay point.

Day 7

Bill moves from

*Irondew Road (2)*to

*Irondew Keep*. There is no Exit or Entry Trial since Pyro enters by Road. Bill draws

*Corporeal Ghost*for the Waylay. Pyro has dealt with these creatures before and attacks. Bill rolls snake eyes (!) for a total of 6; the opposing roll is 11. Bill loses and is forced to retreat and exhaust

*Bag of Gold*. Since he loses by more than 2, he must also exhaust the

*Fae Blade*.

Day 8

Instead of messing with the

*Corporeal Ghost*, Bill decides to go around it. He moves from

*Irondew Road (2)*to

*Grey River*. It's a Might Trial 5 to enter. Bill rolls a 3 for a total of 6 and enters the

*Grey River*. Bill has no exhausted abilities, so there's no reason to rest. Since the

*Grey River*is a marsh league and Pyro has entered it successfully, the first part of the Quest is ended. Pyro now has 6 days to get to

*Sibylline Swamp*.

Day 9

Bill tries to move from

*Grey River*to

*The Ruins of Plugrath*, but must complete Exit and Entry Might Trials for each. He rolls a 2 for a total of 5, then a 5 for a total of 8 and passes both. He rests and recovers

*Dem Bones*.

Day 10

Bill attempts to move from

*The Ruins of Plugrath*to

*The Swamplands*; he must pass an Exit Might Trial of 5 and an Enter Might Trial of 4. Bill rolls a 6 for a total of 9, then a 3 for a total of 6 and enters

*The Swamplands*.

Day 11

Bill moves to

*Sibylline Swamp*from

*The Swamplands*by rolling a 4 for a total of 7 and a 6 for a total of 9. Pyro rests as he speaks with the Oracle and recovers the

*Fae Blade*. The Oracle tells Pyro he must recover the

*Sidhe Sword*and bring it back to her. Since the

*Sidhe Sword*must be placed up to 2 spaces away, Bill places it on

*The Ruins of Plugrath*. Bill has completed the second part of the Quest 3 days early; he now has 6 days to finish the last part.

Day 12

Bill moves from

*Sibylline Swamp*to

*The Swamplands*, passing the trials by rolling a couple of 2s.

Day 13

Bill moves from

*The Swamplands*to

*The Ruins of Plugrath*by rolling a 3 and a 4. He recovers the

*Sidhe Sword*.

Day 14

Bill moves back to

*The Swamplands*from

*The Ruins of Plugrath*by rolling a 2 and a 3.

Day 15

Bill moves to

*Sibylline Swamp*from

*The Swamplands*by rolling a 2 but gets a 1 on the Entry Trial and has to exhaust

*Dem Bones*to re-roll a 3 and pass. He gives the

*Sidhe Sword*to the Oracle, and also returns the

*Fae Blade*since he has completed the Quest (2 days early!). Bill's Merits are restored and he now has 2 XP.