**QUEST #11 - CONSCRIPTION**

The Waylay Deck is reshuffled. For Treasure, Bill draws

*Map of the Land*and places it on

*The Kyrrian Tower*. He places

*Lady Kryddia*on

*The Eastern Coastal Road (1)*. The two "dummy" Ally cards,

*Gurthdass*and

*Shaebanaria*, are placed on

*Eidle Road*and

*Ardenroad (3)*respectively.

To complete the Quest, Bill must collect all 3 allies and bring them to

*Eidolon*within 14 days, while facing 15 points of Waylays.

Day 1

Bill leaves the

*Hamlet of Easlynn*and uses the Warhorse's movement to move to

*The Eastern Coastal Road (2)*and the

*The Eastern Coastal Road (1)*. The Waylay drawn is

*Pirates*, a Combat 2 Test that costs 3. Bill rolls a 5 for a total of 8; the opposing roll is 8 for a total of 10. Pyro exhausts

*Burn & Boil*to change his total to 12 and defeats the

*Pirates*. Bill must still face 12 points of Waylays.

Day 2

Bill recovers

*Lady Kryddia*.

Day 3

Bill moves to

*The Kyrrian Tower*. The Waylay drawn is

*Magical Barrier*, a Resolve 3 Test that costs 5. Bill rolls a 6 for a total of 9; the opposing roll is 7 for a total of 10. Since you must win 3 Tests to beat the

*Magical Barrier*, Bill doesn't want the Treasure that badly and exhausts a

*Bag of Gold*, retreating back to

*The Eastern Coastal Road (1)*. Bill must still face 7 points of Waylays.

Day 4

Bill uses the Warhorse's movement to travel to

*Oceanius*and then to

*Goldenreach Fields*. The Waylay drawn is

*Flock of Harpies*, a Resolve 3 Test (with a cost of 4). Bill rolls a 9 for a total of 12; the opposing roll is 11 for a total of 14. Per the

*Flock of Harpies*text, Bill is caught by the harpies' song and cannot retreat; instead he must test each day to break free. He exhausts a

*Bag of Gold*and stays on the space.

Day 5

Bill rolls 7 for a total of 10; the opposing roll is 4 for a total of 7. The

*Flock of Harpies*is defeated. Bill must still face 3 points of Waylays.

Day 6

Bill moves to

*Eidle Road*. The Waylay is

*Ogre Games*, a Savvy 2 Test (cost of 3). Bill opts to have

*Lady Kryddia*take the Test. Bill rolls 11 for a total of 14; the opposing roll is 5 for a total of 7.

*Ogre Games*is defeated and Bill does not have to face any more Waylays.

Day 7

Bill recovers

*Gurthdass*.

*Gurthdass*smells really bad.

Day 8

Bill uses the Warhorse's movement to move to

*Eidolon*, then to

*Ardenroad (3)*. He recovers

*Shaebanaria*, who smells much better than

*Gurthdass*.

Day 9

Bill moves to

*Eidolon*and has returned the allies, completing the Quest. His Merits are restored, and he now has 2 XP. Bill recruits

*Wenig, Knocker Mechanic*and has 0 XP remaining.