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This is a site dedicated to the Arcadia collectible card game released by White Wolf in the mid '90s. This was a great game featuring a role playing aspect. The game is now out of print and some cards are extremely difficult to find.

Here you will find resources like card lists, maps, rules, alternate rules (including solo play), card evaluations, and strategy tips.

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Monday, June 11, 2012

The Legend of Arcadia: Quest #6

QUEST #6 - AMNESIA

Note: I made a mistake on this Quest when I first played it...for some reason I thought you could choose how to face Pilgrim's Burden, but it is actually a Savvy Test and Bill failed the test. This affected some other parts of the Quest. It has all has been fixed now.

The Waylay Deck is reshuffled. For Treasure, Bill draws Writ of Carte Blanche. He places Burn & Boil on Mouth of Grey, Perceptive Fighter on Grey Reach, and the Writ on Irondew Road (2).

To complete the Quest, Pyro must get to a non-marsh League within 6 days while trying to recover his Merits, then he must journey to Raxis in 10 days, and face 8 points of Waylays along the way.

Day 1
Bill tries to leave Sibylline Swamp and enter Mouth of Grey; he must pass an Exit Might Trial of 4 and an Enter Might Trial of 5. Bill rolls 4 for a total of 7 and another 4 for a total of 7. The Waylay is Pilgrim's Burden, a Savvy 3 Test. Bill rolls 6 for a total of 7; the opposing roll is 8 for a total of 11. Pyro loses and must travel with the pilgrim's statue on his back. Pilgrim's Burden stays with Bill, and he must face 5 more points of Waylays.

Day 2
Bill recovers Burn & Boil.

Day 3
Bill attempts to move from Mouth of Grey to Grey Reach; he must pass an Exit Might Trial of 5 and an Enter Might Trial of 4. Bill rolls a 1 for a total of 3 (-1 from Pilgrim's Burden) and decides to exhaust Dem Bones to re-roll; he rolls a 3, making his total 5, and passes the Exit Trial. He then rolls a 4 for a total of 6 and enters Grey Reach. The Waylay is Roc Attack, a Might 3 (cost of 4). Bill rolls 9 for a total of 10; the Roc rolls 4 for a total of 7. Pyro wins and Roc Attack is discarded. Bill must face 1 more point of Waylay.

Day 4
Bill recovers Perceptive Fighter.

Day 5
Bill attempts to move from Grey Reach to Grey River; he must pass an Exit Might Trial of 4 and an Enter Might Trial of 5. Bill rolls 4 for a total of 6 and 6 for a total of 8 and moves into Grey River. He faces the last Waylay, which is Nymphs. Pyro does not want to hurt them and is relieved it is a Resolve 1 Test. Bill rolls 8 for a total of 11; the opposing roll is 7 for a total of 8. However, Indecisive must be exhausted since it is a Resolve Test, so Bill re-rolls and gets a 9 for a total of 12. Pyro overcomes the Nymphs and they are discarded. Bill does not need to face any more Waylays.

Day 6
Bill wants to move from Grey River to Irondew Dew Road (2); he must pass an Exit Might Trial of 5. Bill has left no room for error, as he must be on Irondew Road (a non-marsh League) since it is the 6th Day. He rolls a 4 for a total of 6 and sucessfully moves to Irondew Road. Bill claims the Writ of Carte Blanche. He must now make it to Raxis in 10 days.

Day 7
Bill uses the movement option of the Warhorse to move to Middlemarch Junction, then to Irondew Road (1).

Day 8
Bill exhausts the Warhorse to move to Splendour Bridge and then on to Sundered Copse.

Day 9
Bill moves to Sundered Woods.

Day 10
Bill enters Raxis 6 days early and the Quest is complete. Writ of Carte Blanche is returned. Bill's Merits are restored and he now has 3 XP.

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