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This is a site dedicated to the Arcadia collectible card game released by White Wolf in the mid '90s. This was a great game featuring a role playing aspect. The game is now out of print and some cards are extremely difficult to find.

Here you will find resources like card lists, maps, rules, alternate rules (including solo play), card evaluations, and strategy tips.

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Tuesday, June 26, 2012

The Legend of Arcadia: Quest #9


QUEST #9 - THE FLOWER QUEST

The Waylay deck is reshuffled. For Treasure, Bill draws Circlet of Resolve and Fae Armor. He places Fae Armor on The Eastern Coastal Road (1) and the Circlet of Resolve on Oceanius.

To complete this Quest, Bill must journey to Orchid Isle and bring a blossom back to Eidolon, while keeping the blossom from wilting, within 16 days while facing 16 points of Waylays.

Day 1
Bill uses the Warhorse's movement option and journies from Eidolon to The Kyrrian Tower, and then on to The Eastern Coastal Road (1). The Waylay drawn is Trojan Horse, a Combat 3 Test. Bill rolls 8 for a total of 11; the opposing roll is double sixes (!) for a total of 15! Bill exhausts Burn & Boil to get to 15, then exhausts Perceptive Fighter for a total of 16. The Trojan Horse is defeated. Bill must still face 13 points of Waylays.

Day 2
Bill spends the day looking for Treasure and recovers the Fae Armor.

Day 3
Bill moves to Oceanius. The Waylay is Tiberius, a Combat 6 Test! Bill first rolls to overcome the illusions, a Resolve 4 Test; Bill rolls 11 for a total of 14; the opposing roll is 4 for a total of 8. Bill has defeated the illusions and now must face Tiberius. He rolls 7 for a total of 10; the opposing roll is 7 for a total of 13. Bill could use Dem Bones and Fae Armor to try to win, but he'd be out of Merits for the rest of the Quest. He decides to retreat back to The Eastern Coastal Road (1) and exhausts Bag of Gold. Bill must face 7 more points of Waylays.

Day 4
Bill decides to go around Tiberius, using the Warhorse's movement to move back to The Kyrrian Tower, then to Goldenreach Fields. The Waylay is Hurricane, a Might 4 Test with a cost of 3. Bill rolls snake eyes (!) for a total of 5; the opposing roll is 9 for a total of 13. He decides to exhaust Dem Bones, because if he retreats he'll have to exhaust a Merit anyway. He re-rolls both dice and gets a 4 for a total of 7. Admitting defeat, Bill retreats to The Kyrrian Tower and exhausts Lady Kryddia. He must still face 4 more points of Waylays.

Day 5
Bill decides to rest and recovers Burn & Boil. He must now roll a die, and gets a 2, an even number. Finally, some good luck! Since Bill can choose any League to begin the day, why not Orchid Isle?

Day 6
Pyro awakes on Orchid Isle. The Waylay is Fianna Garou, a Savvy 2 Test. Bill rolls 9 for a total of 10; the opposing roll is 7 for a total of 9. Bill has won a Savvy Test! He must face 2 more points of Waylays.

Day 7
Bill attempts to find an orchid, a Resolve 6 Trial. He rolls a 5 for a total of 8 and successfully gains an Orchid.

Day 8
Bill attempts to leave Orchid Isle, a Might 5 Trial. Bill rolls a 2 for a total of 5 and barely passes. Tsu Ocean (1) also has a Might 5 Trial, for entry. Bill rolls a 4 for a total of 7 and enters Tsu Ocean (1). The Waylay is Tax Collector, a Savvy 2 Test. Pyro is not very Savvy, and also suffers from the Warrant, so he gives up his last Bag of Gold. The Tax Collector stays on the space, but Bill has no more Waylays to face. Bill did not have to face the Orchid Trial because he went up against Trials and not Tests when moving from League to League.

Day 9
Tsu Ocean (1) has a Might 6 Trial to exit. Bill rolls a 4 for a total of 7 and passes. He moves into Coral Palace, which has no entry Trial.

Day 10
Bill uses the Warhorse's movement to move to Palinian Coast Junction, then on to Middleguard. He definitely wants to avoid Tiberius and the Hurricane on the two Leagues to the north.

Day 11
Bill moves to Raxis.

Day 12
Bill uses the Warhorse's movement again to move to Eidle Road, then to Eidolon, completing the Quest. The Fae Armor is returned, all Pyro's Merits are restored, and Bill gets 1 XP, which he spends on 2 Bags of Gold, leaving him with 0 XP.

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